![]() ![]() My first was DarkBasic, neat simple games like pong, space invaders etc., until source code got complicated, had slower performance and stability issues every version update, and language was limiting and horrible asset numerical assigning syntax. Pretty happy with it and am probably not going to switch any time soon, especially since at this point I have more then a year's worth of experience with the interface. I don't really know how that happened, to be honest.īut yeah, Unity is the last engine I've used at this point. The ironic thing is that, since I have been using game engines for most of my life, you'd think I'd be good at scripting at this point, but I am pretty mediocre at scripting and my real skills lie in modeling. If I knew any better, I would have just waited for it to become free, but hey, there was no way of knowing that. Of course, I was a kid and didn't have any money, so I requested it as a christmas gift. So, I chose Unity just because its versions actually made sense and it didn't seem like the "pro" version was missing anything that important. It had a basic version whose graphical capabilities looked very "last gen" and an advanced version that wasn't for mac. Torque looked cool but at the time it's licensing looked weird. ![]() However, once I got better with 3d modeling and realized how limited it was, I searched for many different engines and found Torque and Unity. I tried searching around for a free engine and found Dim3, which I thought was the coolest thing ever back then. Like many young people on this forum, when I was about 13 or so I really wanted to make my own games unrestricted by the engine. I actually spent quite a bit of time messing around with multiple game engines throughout my childhood, eventually getting more serious with them including Snake Quest, Age of Empires, some Ambrosia games and, probably most significantly, Warcraft 3. They probably weren't very good in hindsight, but unfortunately yet perhaps thankfully those levels got lost alongside that old computer. I remember messing around with that quite a lot and even made some functional levels. The first game engine I ever recall using was the Marathon engine when I was like 7.
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